Measuring Flow in Games Using Brain Computer Interfaces


According to Csikszentmihalyi -“Flow is a state of peak enjoyment, energetic focus, and creative concentration experienced by people engaged in adult play, which has become the basis of a highly creative approach to living." In this study we use passive BCI recordings to quantify flow levels across a game with three different levels of difficulties. We use power spectral density and coherence values as features to obtain a mean subject dependent accuracy of 82.46% across 8 human subjects.